if (the mouseCast = the number of member "New Color Art") or (the mouseCast = the number of member "New Color Text") then
createBall(1)
else
if (the mouseCast = the number of member "New BW Art") or (the mouseCast = the number of member "New BW Text") then
createBall(0)
else
placePaddle()
end if
end if
end
on placePaddle
global paddleSprite
set the locH of sprite paddleSprite to the mouseH
set the locV of sprite paddleSprite to the mouseV
set the locH of sprite 6 to the locH of sprite paddleSprite - (0.5 * the width of sprite 6)
set the locV of sprite 6 to the locV of sprite paddleSprite - ((0.80000000000000004 * the height of sprite 6) + (0.25 * the height of sprite paddleSprite))